![](images/Banner_Sub_Extraction.jpg)
![](images/Software_Extraction.jpg)
A personal piece I made in order to learn Unreal 4 and PBR.
![](images/extraction/DanHaard_Extraction_1.jpg)
![](images/extraction/DanHaard_Extraction_2.jpg)
![](images/extraction/DanHaard_Extraction_3.jpg)
![](images/extraction/DanHaard_Extraction_4.jpg)
![](images/extraction/DanHaard_Extraction_5.jpg)
![](images/extraction/DanHaard_Extraction_6.jpg)
Selected Assets
![](images/extraction/DanHaard_Extraction_Asset_01_Door.jpg)
![](images/extraction/DanHaard_Extraction_Asset_02_Gateway.jpg)
![](images/extraction/DanHaard_Extraction_Asset_03_Console.jpg)
![](images/extraction/DanHaard_Extraction_Asset_04_Lifter.jpg)
![](images/extraction/DanHaard_Extraction_Asset_05_Module.jpg)
![](images/extraction/DanHaard_Extraction_Asset_06_Tunnel.jpg)
![](images/extraction/DanHaard_Extraction_Asset_07_Ruins.jpg)
Turntables
ROBOTIC LIFTER:
VIEWER AND TEXTURES
(Please note that Marmoset Viewer automatically converts textures to Reflectivity/Gloss)
![Albedo](images/extraction/DanHaard_Extraction_RoboticArm_Texture_Albedo.jpg)
![Roughness](images/extraction/DanHaard_Extraction_RoboticArm_Texture_Roughness.jpg)
![Metallic](images/extraction/DanHaard_Extraction_RoboticArm_Texture_Metallic.jpg)
ACCESS TUNNEL: VIEWER AND TEXTURES
(Please note that Marmoset Viewer automatically converts textures to Reflectivity/Gloss)
![Albedo](images/extraction/DanHaard_Extraction_AccessTunnel_Texture_Albedo.jpg)
![Roughness](images/extraction/DanHaard_Extraction_RoboticArm_Texture_Roughness.jpg)
![Metallic](images/extraction/DanHaard_Extraction_RoboticArm_Texture_Metallic.jpg)
![Normal](images/extraction/DanHaard_Extraction_RoboticArm_Texture_Normal.jpg) |